The Imperial Railway II: Ride Experience

This is part II of two-part series on The Imperial Railway. In this section, we will delve into the details of the ride experience. Let's begin the experience from the pre-show and queueing area. While the guests queue, they will snake through a victorian waiting room. Posters, artefacts and notice boards around the room are meticulously selected to tell the story of The Imperial Railway Company. The company (used to) run train services from the Imperial Central Station in luxurious trains that promise first-class quality services. I've drawn up a sample poster for the Imperial Railway Company, designed with reference to some of the early posters from Metropolitan Railway, London (1863). 

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The Imperial Railway I: Concept & Architecture

The Imperial Railway is a unique attraction concept that tells the story of an unfolding drama surrounding a mysterious suitcase on an unusual train service. Ultimately, it is a combination of a participatory theatre and a high-tech motion simulator train ride set in a rustic abandoned eclectic train station. 

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Lava Field III: Rides & Attractions

This is part three, and the final installment of an ongoing series discussing the proposed Lava Field themed area. In the last section, we talked about the park's masterplan and the area's central architecture, the Geothermal Power Plant. In this article, we will explore the ride and attractions offered in Lava Field.

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Lava Field II: Master Planning

This is part two of an ongoing series discussing the proposed Lava Field themed area. In the previous article, we explored the premise and inspirations for the Lava Field, which will lead to this article's concrete discussion of the themed area's master planning, and the park's central beacon: The Lava Field Geothermal Power Plant

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Lava Field I: Inspiration

Lava Field is a 10 acres themed area concept that explores mankind's fear, awe and curiosity for volcanoes. Through rich architecture, authentic landscapes and immersive storytelling, this proposed area features two E-ticket rides, an amphitheatre and tells a story that centres around a newly constructed geothermal power plant situated in an exquisite, but geologically active landscape.

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Emperor's Gate II: Architectural Details

This is the second and last section on Emperor's Gate. Previously, we've discussed about the deep connection between Baroque architecture and theme park on an ideological level. Now, let's take a closer look at the design of Emperor's Gate in detail and how the various details were inspired.

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Emperor's Gate I: Theme Park & Baroque

Emperor's Gate is a facade concept for a mansion-type attraction at a theme park. This concept primarily explores the deep connection between baroque-style architecture and themepark place making, and ultimately how attraction architecture can create drama, anticipation and illusion.

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Space Mountain & Myth Making

This post is a digression of the original concept arts I usually present here on The Blue Armchair. Instead, it is a analysis of one of the most iconic, and certainly my favourite, themed roller coaster in the world: Space Mountain. 

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Toy Story Mania: Freight Frenzy

Toy Story Freight Frenzy is an attraction concept based on the wildly popular Toy Story Mania ride at Disney parks around the world. This twist to the beloved ride of Toy Story Mania, a 4D shooting arcade game, keeps the ride mechanism intact, but augments the experience with more physically thrilling elements and imparts a new storyline. 

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